When Should You Shelve a game? 8 Questions To Ask Yourself

When Should You Shelve a game? 8 Questions To Ask Yourself

Whether the last few playtests have been discouraging or it just feels like the game’s not working the way you want it to, you’re probably wondering if it’s time to shelve a game. Take heart – almost anyone that’s been designing games for...
New Board Game Terms To Add To Your Vocabulary

New Board Game Terms To Add To Your Vocabulary

I learn new board game terms all the time, usually from other game designers. Here are some of the terms I’ve heard recently. Looking for the biggest glossary of board game terms around? Asynchronous maintenance or asynchronous refresh According to Mark...
Help, My Design is Too Complicated!

Help, My Design is Too Complicated!

So you’ve been working on a game for awhile. It’s changed themes, mechanics, and rules more times than you can count… OR… You’re working on a game, and it’s a ‘kitchen sink’ sort of game. You’ve thrown everything...
The Ultimate Guide to Spreadsheets for Board Game Designers

The Ultimate Guide to Spreadsheets for Board Game Designers

Spreadsheets – a word that drives terror or delight into the heart of many a game designer. I was a Business major in college, and it was a class on entrepreneurship where I got to be really comfortable in spreadsheets. While it took some time to find the best...
10 design lessons from classic board games

10 design lessons from classic board games

Part of making the future of board games means knowing where the industry has been. I’m of the firm belief that each and every game you can play can teach you something, no matter how old it is, whether it’s a game you like or not, and so on. All 10 of...
About mechanical competency and strategic competency in games

About mechanical competency and strategic competency in games

Most of the time when you sit down to play a game for the first time, a few things happen, more or less in a set order: You read the rules (or have them taught to you in some way) You set up the game, board, cards, dice, pieces, etc. You learn the goal of the game,...