Whether the last few playtests have been discouraging or it just feels like the game’s not working the way you want it to, you’re probably wondering if it’s time to shelve a game. Take heart – almost anyone that’s been designing games for...
I learn new board game terms all the time, usually from other game designers. Here are some of the terms I’ve heard recently. Looking for the biggest glossary of board game terms around? Asynchronous maintenance or asynchronous refresh According to Mark...
So you’ve been working on a game for awhile. It’s changed themes, mechanics, and rules more times than you can count… OR… You’re working on a game, and it’s a ‘kitchen sink’ sort of game. You’ve thrown everything...
Spreadsheets – a word that drives terror or delight into the heart of many a game designer. I was a Business major in college, and it was a class on entrepreneurship where I got to be really comfortable in spreadsheets. While it took some time to find the best...
Part of making the future of board games means knowing where the industry has been. I’m of the firm belief that each and every game you can play can teach you something, no matter how old it is, whether it’s a game you like or not, and so on. All 10 of...
Most of the time when you sit down to play a game for the first time, a few things happen, more or less in a set order: You read the rules (or have them taught to you in some way) You set up the game, board, cards, dice, pieces, etc. You learn the goal of the game,...