[#026] UKGE, making a great game, and more

[#026] UKGE, making a great game, and more

Welcome to your weekly dose of board game design!Yep, this one’s one day late. Let’s call this one the UK Games Expo edition – held last Friday to Sunday. This post will be short and sweet, but I’ll be writing a longer blog post about it later this...

[#025] adding theme to mechanics, shelving a game, and more

Welcome to your weekly dose of board game design!UKGE is right around the corner, the sun is finally shining more consistently, I went on my first Parkrun (for the non-Brits, volunteer-organized 5K runs at local parks near you)… Life is good.A quick shoutout /...
[#024] A look at Boston FIG, a new way to make mechanics, and more

[#024] A look at Boston FIG, a new way to make mechanics, and more

Welcome to your weekly dose of board game design!Had a fun time at the Boston FIG last weekend, both talking about one of my games (Kill Your Darlings) and chatting with other game designers / developers. I also gave a talk about some of the insights I’ve had into...
[#023] Confidence, pitching, and more

[#023] Confidence, pitching, and more

Welcome to your weekly dose of board game design!My Eurovision favorite (Finland) came 2nd place behind a dominant performance of Sweden, the ‘bookies favorite’ and a previous winner of the contest. Celebrate some weirdness below:I could do without the hour-long...
[#021] Backups, taking notes, and more

[#021] Backups, taking notes, and more

Welcome to your weekly dose of board game design!It’s May, and things are getting busy! Hope life is well with you?Something I learned about game design this weekWhatever you create, take a backup, people. I recently had a major issue with my entrogames.com...