I help you get unstuck in your game design.
What sort of help do you need?Editing ย ย ย Consulting ย ย ย Development
Work with a native English speaker with years of writing, editing, and game design experience.
Whether this is the first version of the rules or the tenth, clear and concise directions help everyone understand your game better.
What sort of things do you look for?
Beyond the usual spelling and grammar checks:
- Subject-verb agreement
- Unclear or wordy directions
- Awkward phrasing
- Americanisms
- Cultural references
- Slang
- Gendered references
The editing process
I’m happy to work with your Microsoft Word document or within Google Docs. PDF’s should be converted into an editable format before editing can begin, and text in images cannot be edited.
If requested, I’ll work in ‘Suggestions’ mode on Google Docs or with Track Changes turned on in Microsoft Word. I’m also happy to make changes directly in your document, or make a fresh copy that’s edited and ready for the next step. I also leave comments on what’s unclear or if more information is needed to understand something.
I’m an American and predominantly work in American English by default. If you require Canadian, British, Australian, or New Zealand English, I’m happy to work with those โ just let me know.
The writing process
Want some help writing the rulebook to begin with? This costs a little more (since it’s a more time-consuming process), but takes it off your hands. My goal here is to organize things into a structure that follows as many best practices as possible.
- We start with a virtual meeting to talk about your game. If you have it in Tabletop Simulator or Screentop, let’s play a few rounds.
- I’ll ask you to send over your current version of notes – anything you have.
- I’ll get to work producing a first draft.
- We’ll meet a second time to go through things line by line.
- I’ll produce a second draft for you to carefully review.
- Once reviewed, I’ll fix issues you may have spotted and deliver the final draft.
- Your rulebook can (and will!) still change as you develop your game, but now you have a solid structure and grasp of your current ruleset to edit as needed.
Some testimonials:
I’ve reviewed all of your edits (google docs makes it easy!) and I’m really pleased to see all the improvements. The detail work around punctuation is a godsend for my distracto-brain, but more importantly I enjoyed seeing how you used sentence structure to make the language more accessible. And you weren’t afraid to make some judgment calls to make things smooth.
Hailey Cooperrider, The Adaptation Game
I’ve just had a good read through your edit and I can’t believe how much better it sounds. Thanks for doing such a good job on it! It’s not a complicated game, and yet the rule writing has been one of the toughest jobs. It’ll be exciting now to get them to a [graphic] designer and finish the last step.
David Mason, designer of Eldimont
Chris was incredibly responsive, thorough, and very reasonably priced. He did a fantastic job with the overall flow in addition to the tiny details, and we’ll definitely be having him review our rulebooks in the future!
Jeremy, Sophisticated Cerberus Games
“We worked with Chris on season 1 of All Time Wrestling’s campaign that had over 20,000 words of text. Chris was great in his review, not only proof-reading the content but making suggestions on the overall storyline and providing valuable ideas. I would recommend publishers to work with Chris”
Mohamed Alqadi, All Time Wrestling, Cation Arts
Chris helped us a lot with proofreading and editing the texts for our upcoming PC title Dwarven Skykeep. Being a game designer himself he quickly developed the understanding of what is required and what was the best way to correct the texts so they donโt sound Google Translated anymore. The communication was swift and seamless, questions were asked quickly and everything was finished far ahead of the deadline. We will stay in touch for the future cooperation and future titles.
Andrey, “Hack The Publisher”, Head of Studio
Simon and Caezar from Alley Cat Games have re-mastered Tinners Trail, a Martin Wallace classic, and I was honored to serve as a proofreader for the project.
Tanares Adventures is an amazing RPG that raised $1.6 million on Kickstarter. I came on board to edit and proofread the expansion to this incredible world.
Chronicles of Crime, from Lucky Duck Games โ this was a fun project to work on! I mainly worked on proofreading the rulebook to ensure every ‘i’ was dotted and every ‘t’ crossed.
Small Samurai Empires and the Rise of Tokugawa expansion – a fun action programming and area control game.
Chris was very communicative, easy to work with and most importantly stood by his estimation. We would love to work with him on future projects!
Milan Tasevski, Archona Games
Vamp on the Batwalk, from Gold Nugget Games โ I helped Cody get the rulebook together. He already had a great start, but just needed some tweaking to get it ready for primetime!
Dungeons of Draggmar, by the Moongrel – I served as proofreader and editor for the content, rulebook, and Kickstarter page for this game.
“Just reviewed all of your comments and made the requisite changes. Thank you so much. You brought a lot of clarity to the rule set and helped me pare down some sections that I knew were verbose but I struggled to rephrase. You brought up interesting points concerning the layout and definitions as well.”
Jack Dunbar, designer of New Kingdoms
Koala Kraze is a fun little card game I helped to edit – it’s available over at solucafia.com.
There wasn’t a ton of text that needed editing / proofreading with Ten Plagues, but no job’s too small or too big!
Rates / FAQ
For typical proofreading: ยฃ0.03 GBP a word (100 words = ยฃ3 GBP)
For typical editing: ยฃ0.05 GBP a word (100 words = ยฃ5 GBP)
For more in-depth editing and/or detailed restructuring: ยฃ0.07 GBP a word (100 words = ยฃ7 GBP)
For rulebook writing or re-writing: ยฃ0.10 GBP a word (100 words = ยฃ10 GBP)
Minimum fee: ยฃ10 GBP
Most work is turned around in a week or less.
Payments can be made via Paypal, Wise, or a bank transfer, whichever is easiest for you. For larger jobs, a 50% deposit may be requested before work begins, with the remainder due on delivery.
More testimonials:
Chris has been very helpful and generous with his ideas during the editing process. Thank you Chris for the edits and thoughts!
Kristopher Lim
Chris was easy to work with. We were blown away by his speed and attention to detail. It was like he got into our heads and could see the game through our eyes! We look forward to working with him on future games.
Michael Keays, Petros Games
Work with a pro to make your game amazing.
Previous clients and testimonials
I help board game designers with any and all of the following:
- 1 on 1 Playtesting at any stage of development
- Brainstorming ideas to make your game better
- Developing your game to the finish line
- Discovering the feelings and emotions during your game
- Finding the hook for your game
- Finding the right publishers to pitch
- Finding the right questions to ask
- Game design – theory and application
- Math, probability, balance, and building a spreadsheet for your game
- Pitching and practicing
- Sanity-checking the game – putting your game through the ringer to see if it survives
- Tabletop Simulator – uploading, understanding, optimizing, and other best practices
- Teaching a game so playtesters will understand
- UI / UX – make everything easy to understand
- Understanding the publisher-designer relationship
- Writing the rules to your game
The goal is to have each session end with a clearer understanding of what you want from your game, along with a few next steps to take.
Take the first step - select a time:
Back to top ยGet your game to the finish line.
- You might want some help refining your game.
- You might have a core idea that needs exploring.
- You want access to years of experience and game design.
The last 10% is often the hardest.
I am able to help in any of the following ways, based on what’s needed and what you’d like me to be responsible for:
- Importing your game into Tabletop Simulator
- Running playtests
- Developing a game to ensure it hits the targets we’ve set (game length, number of players, complexity, etc.)
- Finding the best version of the game to transform into a product.
- Working around restrictions, such as box size, desired retail price, component count, etc.
- Getting that last 10% worth of work done to find the very best version of the game
Things that aren’t in my skillset
I do not currently offer any graphic design, art, or Kickstarter services.
Timeframes and pricing
Timeframes: I’ve worked with some clients for months, meeting with them once a week to show progress and talk about next steps. Your timeframe and deadlines are really important to understand, so the better we understand the timeframes at play, the more easily I can work to ensure all deadlines are met.
Pricing: while we may find a custom option that works best for us both during our Discovery call, these are the three standard packages that have worked for many clients. A down payment of 25%-50% is expected to start work, and milestones can be negotiated. When we’re done, the balance would be due.
Package 1 costs ยฃ500 GBP, and covers up to 15 hours of development. Let’s call this ‘light development’ – we might tweak some actions, do some brainstorming, or otherwise re-work a portion of the game. If additional time is requested, it would be billed at the same hourly rate of ยฃ33.33 an hour. I take a maximum of 3 clients at a time for this package.
Package 2 costs ยฃ1,000 GBP, and covers up to 40 hours of development. I think of this as the ‘standard’ development package – this gives us lots of time to dig into every aspect of the game, from the core loop to potential expansions. If additional time is requested, it would be billed at the same hourly rate of ยฃ25 an hour. I take a maximum of 2 clients at a time for this package.
Package 3 starts at ยฃ2,000 GBP, and is essentially a ‘whatever it takes’ sort of package. This is most appropriate for medium-weight or heavy games with lots of systems, lots of scenarios, or for a game that needs to be completely taken apart and put back together. I take a maximum of 1 client at a time for this package.
Testimonials
Chris Backe helped us develop our game Mโฑฅhr during the past year and it is fair to say that without his expertise we would not have brought the game to the state it is in: fully developed, playtested and ready for production. Would we recommend Chris to other game designers? Hell yeah! And we will hire him again for our next project.
Benjamin Effer, designer of Mโฑฅhr
Previous clients
It was a pleasure to develop, playtest, and streamline Dungeons of Draggmar with the Moongrel. Over the course of a few months, we worked together to increase player interaction, increase the number of interesting decisions, and decrease the downtime and setup.