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Note: Games will come and go from this list because they have been signed by a publisher, to comply with NDA’s, or shelved to make time for other projects. All games here have been playtested and are in a pitchable state.

Party / mass-market games

The Audition

8 and up
20-30 minutes
3-8

This game is all about imbuing meaning in a specific character and personality — a happy, fun, silly, light party game.

You are all Actors trying to impress the Director with your acting chops. Each round, you’ll receive three cards: a Line card, a Character card, and a Personality card. Your job is to communicate your Character and Personality by saying that line – each one from a classic Shakespeare play. Players score points every time the Director correctly picks the Character and Personality a player had.

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Banana Royale

8 and up
20-30 minutes
3-10

It’s a battle royale game of spinning bananas!

Use the cast of banana-inspired characters to deflect the banana away from you. If you’re out of cards when the banana points at you, you’re eliminated – draw from the spoiled deck and get vengeance if you can! Last player standing wins.

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Crazy Travel Stories

13 and up
20-30 minutes
4-12

Party story-telling game where everyone’s a judge

Whether you’re traveling right now or can’t wait for your next vacation, everyone loves a crazy travel story. The goal is simple: tell a great story using a story starting card and the word cards in your hand. In this ‘impress-the-judge’ game, every player is also a judge!

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Diving For Fish

8 and up
20-30 minutes
2-6

Communicate with hand signals to trade and collect fish!

You’re all scientists studying the fish in the Pacific Ocean. Dive underwater to capture some fish so you can tag them to study them further. Roll dice and work together to match cards and catch fish. There’s just one catch: you’re underwater, so there’s no speaking… Hand gestures, non-verbal cues, and so on are always allowed, though. Hold your breath while trading! Can you fill your case with a fish of each color before the deck runs out? 3 difficulty levels with co-op, semi-co-op, and competitive modes.

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Doubloon Drop

8 and up
5-10 minutes
2-6

A piratey game of bouncing doubloons!

Try to drop your doubloon onto the neoprene mats (the treasures), but they’ve got to stay there to score points! Plays with the nostalgic feeling of Pogs and a bit of dexterity.

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Grab!

8 and up
10-15 minutes
2-5

Brain-bendy fast-paced party chaos!

Roll two dice. Grab one matching piece as fast as you can. First to get all five colors or shapes wins. Sounds easy? Watch the video.

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How Much Money?

8 and up
20-30 minutes
2-6

Everyone has a price. What’s yours?

How much money would it take to make your friends do some crazy stuff? One person is the Daredevil, who reads a stunt card out loud. Each card has a crazy, dirty, dangerous, or embarrassing stunt. They’ll write down how much money it would take to get them to do the stunt. Everyone else gets to ask the Daredevil yes or no questions, and writes down their guess at how much what the Daredevil wrote. Later, place bets on which answer you think is the closest without going over. Score some points, have a laugh, and repeat until someone has 21 points.

Full disclosure: this game was previously published in the USA in 2021. The rights were returned to me after the publisher’s license expired in March 2025.

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Inkblot

8 and up
20-30 minutes
3-10

Party pop psychology presenting pareidolia

Although it’s no longer used as an investigative tool, the Rorschach test was used for decades as a way of evaluating people. Today, we players go on a similar journey with inkblots. One player is the Patient, while everyone else is a Doctor trying to understand their Patient. If your answer is chosen by the Patient, you score points. Simple. Or is it?

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Now Trending

12 and up
20-30 minutes
4-12

Party performing, trend stealing

You’ve just joined the world of fast trends and tons of followers – one player starts a trend, then another player spins that trend into something new. Get ready to start some trends, or make your own spin on them!

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Re-gift!

8 and up
20-30 minutes
3-8

A classic holiday tradition turned into a card game

Ever played the classic Christmas game White Elephant AKA Yankee Swap AKA Dirty Santa? Presenting Re-gift, your chance to collect (and re-gift) some wacky gifts. This card game adaptation adds a twist to the classic holiday tradition. Simple and safe enough for the whole family, and no need to wrap anything first!

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Rummy Runway

8 and up
20-30 minutes
2-6

Rummy with a fashionable twist!

It’s time for a fashion show! Along with the other fashion houses, it’s time to show your style by merging fabric with form. Form outfits, Riff off of Outfits your opponents made, and aim to use all your cards first. The first to 100 Style Points wins!

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Safari Sprint

8 and up
15-20 minutes
2-6

Real-time dice-rolling press-your-luck

Every morning in Africa, a lion wakes up. They know they must run faster than the slowest gazelle, or they will starve. At the same time, the gazelles wake up. They know they must run faster than the fastest lion, or they’ll be eaten. It doesn’t matter whether you’re the lion or a gazelle – when the sun comes up, you’d better be running.

In this real-time, press-your-luck, dice chucking game, the lion starts from their pride. The gazelles start from the watering hole (the starting place for the gazelle) and must race to the herd (the safe space where lions dare not enter). The path takes you across the savannah and around rivers or mountain ranges.

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Who Tore Up The Couch?

8 and up
20-30 minutes
4-8

Family-friendly hide and seek with a social deduction twist

In this game of hide-and-seek, you’re all puppies playing together, and somehow you’ve all managed to get a piece of the torn-up couch on you. You DEFINITELY didn’t tear up the couch, but it’s time to pin it on another puppy! In this game of hiding your dog toys and finding everyone else’s, players will simultaneously look for the cards hidden by other players while trying to pin the torn-up couch on other dogs.

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Wormhole Wranglers

8 and up
20-30 minutes
2-6

Wrangle wormholes in a race back home!

It’s a race back to your home planet! Each turn, place and move a wormhole tile, then roll the die to go to warp. Take advantage of the wormholes other people have already wrangled into place. Watch out, since entering one end always takes you to the other end! First to reach the planet wins.

After you’ve enjoyed the base game, open up a little box to add another piece and add a twist…

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Gateway / hobby games

Alien Buffet

8 and up
30-40 minutes
2-6

Carcassone meets Colt Express meets Sushi Go

Draft food to prepare it, then place it and rotate it to deliver it to your customers! Gateway set collection and programming with a bit of chaos.

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Apocalypse Garden

10 and up
20-30 minutes
1-2

Make allies, fight off intruders, and grow your garden!

Well, the end of the world came and went — as one of the world’s ‘preppers’, you survived. The ration packs are beginning to run out, so now you’re trying to grow a garden from the seeds you saved. In this drafting and resource management game, you’ll need to ask the age-old question: ‘how does your garden grow?’ Those ration packs won’t last forever, after all. Grow your vegetables, protect them from intruders, and don’t starve!

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Civ18

8 and up
20-30 minutes
2

Civilization in 18 cards – a drafting city-building game where dominance lets you bend the rules.

Draft Cities, Buildings, People, and Technologies and lead your Civilization to power! Every decision has repercussions that extend throughout the era of human history… or at least the rest of the game.

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Downward Facing Panda

8 and up
20-30 minutes
2-6

Who knew pandas could do yoga?

You are a panda, and near your protected village, you see something strange: a human bending and twisting themselves in all sorts of unusual ways. The pandas don’t know it, but they’re about to try what humans call yoga.

Each turn, you can lead a pose, follow the pose another panda is leading, or meditate to gain energy and more cards. Score points by leading poses and upgrading your strength, flexibility, and balance. Add the optional pandas and goals to add more strategy to your play. Either way, score the most points to win!

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Dyna-BOOM!

8 and up
20-30 minutes
2-4

Watch where you step.

Kingdomino meets Sushi Go meets Hey, That’s My Fish! You’re all miners, moving around the map and blowing things up to reveal what’s underneath – every time you leave a space, the face-down tile gets flipped face-up. Leave a face-up tile and claim it for set collection-style points. As you play, choose whether it’s better to go after what someone else revealed or stick to your neck of the woods.

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Five Spies

8 and up
20-30 minutes
2-6

Track the defectors using logic and deduction – Clue meets Guess Who meets Sudoku

Five Spies is a logic and deduction game with opportunities to bluff and deceive. Players are all spy handlers, and you’re tasked with bringing the spies back in. Unfortunately, one spy at each location and each mission is about to defect. As handlers, you need to identify which spies are Defectors by using the coded messages sent by loyal spies and a little help from your handlers… Take notes, ask good questions, and guess wisely!

Less brain-burning than Sleuth or Cryptid, more thematic than Break the Code or Code 777, shorter than Mystery of the Abbey, not app-dependent like Alchemists or Search for Planet X, more accessible than Treasure Island, less random than Clue, yet as family-friendly as Inkognito.

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Forest Fray

8 and up
20-30 minutes
2-4

A ‘we-split-we-choose’ area control game of control

The Beavers, Foxes, Squirrels, and Wolves have all fighting to split up the forest. In this ‘we-split-we-choose’ area control game, place your pieces to control a tile, then take actions to split up and control the regions.

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Haunted House

8 and up
30 minutes
2-6

Family-friendly, press your luck, setting up ‘surprises’ for other players, hits that ‘I know something you don’t know’ note.

You’re a bunch of teenagers out for a scare, and that old abandoned haunted house on the edge of town has plenty of stories about it. One player will lead the others through the haunted house, taking pictures of the creatures they found, and earning Reputation for their bravery. In this game, getting scared is a good thing – but don’t get too scared or you’ll bust!

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Orbit

8 and up
20-30 minutes
Any number of players

A 4x rondel-builder you can play in 30 minutes

It’s the 23rd century, and you’re all Captains developing new solar systems for your Emperor. In this mini-4x rondel-builder, one person relays an order (Scout, Buy, Mine, or Zap) that all other players must follow. Each Captain chooses how they’ll do it. Score points based on how well your system matches your personal goals at the end of the game – most points wins.

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Seven Treasures

8 and up
20-30 minutes
2-7

Press-your-luck deck-builder with a blackjack twist.

Yarr! The gems you found on the high seas have made their way to a barrel on your pirate ship. Stick your hand into the barrel and pull out some gems. Don’t show too many gems or the other pirates will make you walk the plank!

‘Hit’ to draw cards from your deck or ‘stand’, score some points for having the most gems, then win some cards if you grabbed the most of each gem. Collect sets of gems to score points. 

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Transylvanian Lottery

8 and up
30-45 minutes
3-6

A worker placement game where you rig the lottery!

It’s the 317th annual Grand Transylvanian Lottery, and all sorts of prizes are available! Every Transylvanian resident gets an entry, but you’ve found a way to rig the lottery to win (or avoid) the various prizes. During the rigging phase, move your entries around the Transylvanian Castle to add, move, or remove entries from the various bags. During the lottery phase, score prizes to earn points. Watch out for the curses! Selected for Fastaval 2022 in Denmark, and won 2nd place in the audience vote.

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Who Shot the Sheriff

12 and up
15-20 minutes
4-20

No moderator is needed (everyone plays), there’s no eye-closing, and no one is eliminated!

Someone shot the Sheriff… but they didn’t shoot the Deputy! Together with an Accomplice, the Murderer got away. The Judge has called the Deputy and other members of the community to convene a jury. The Murderer and Accomplice have joined the jury to ensure the finger gets pointed at someone else…

Each game, players draw a role card (telling you who you are) and a team card (indicating what team you’re on). Team Good Guys want to catch the Murderer or an Accomplice, team Murderer wants to ensure the Murderer gets away, while team Accomplice wants to ensure the Accomplice get away.

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