Whether the last few playtests have been discouraging or it just feels like the game’s not working the way you want it to, you’re probably wondering if it’s time to shelve a game. Take heart – almost anyone that’s been designing games for...
I learn new board game terms all the time, usually from other game designers. Here are some of the terms I’ve heard recently. Looking for the biggest glossary of board game terms around? Asynchronous maintenance or asynchronous refresh According to Mark...
Welcome to your weekly dose of board game design!Yep, this one’s one day late. Let’s call this one the UK Games Expo edition – held last Friday to Sunday. This post will be short and sweet, but I’ll be writing a longer blog post about it later this...
Welcome to your weekly dose of board game design! UKGE is right around the corner, the sun is finally shining more consistently, I went on my first Parkrun (for the non-Brits, volunteer-organized 5K runs at local parks near you)… Life is good. A quick shoutout /...
Welcome to your weekly dose of board game design!Had a fun time at the Boston FIG last weekend, both talking about one of my games (Kill Your Darlings) and chatting with other game designers / developers. I also gave a talk about some of the insights I’ve had into...