After months of playtesting and lots of iterations, you’ve built a game that’s fun, stable, and at least a little different from what’s already out there (Well done by the way!). You’ve decided to pitch your game to a publisher (as opposed to...
Well, that was a full weekend… Two virtual conventions, both replacements for physical events… Better still, being on two different time zones and being virtual events means it was easy to switch back and forth between them. UKGE’s ‘Virtually...
In past years, GenCon’s sold-out events have helped elevate the American convention to become one of the biggest on the planet. This year, I looked at GenCon.online as the highest-profile look into how a real-world event transforms into a virtual event. While...
Last weekend (July 17-19) was a Protospiel.online event — an opportunity to connect with designers and playtest games for an entire weekend. How was it? Should you attend a Protospiel Online event? Let’s dive in. What is a Protospiel? A Protospiel (always...
For many folks, having a booth at the biggest board game convention is a perfect opportunity to get your game out there in the world. Having gone to Essen three times now, I was curious about the other side. What’s it like to a run a booth? I talked to Paul...
I’m back from Essen… and there’s a lot to unpack. I mean that in both the game designer way (lots to learn and share) and the physical way (I literally overpacked my bags and now have to slim down before the next move)… Whether you also...