[#024] A look at Boston FIG, a new way to make mechanics, and more

[#024] A look at Boston FIG, a new way to make mechanics, and more

Welcome to your weekly dose of board game design!Had a fun time at the Boston FIG last weekend, both talking about one of my games (Kill Your Darlings) and chatting with other game designers / developers. I also gave a talk about some of the insights I’ve had into...
[#023] Confidence, pitching, and more

[#023] Confidence, pitching, and more

Welcome to your weekly dose of board game design!My Eurovision favorite (Finland) came 2nd place behind a dominant performance of Sweden, the ‘bookies favorite’ and a previous winner of the contest. Celebrate some weirdness below:I could do without the hour-long...
[#021] Backups, taking notes, and more

[#021] Backups, taking notes, and more

Welcome to your weekly dose of board game design!It’s May, and things are getting busy! Hope life is well with you?Something I learned about game design this weekWhatever you create, take a backup, people. I recently had a major issue with my entrogames.com...
[#020] Desire paths, playtesting well, and more

[#020] Desire paths, playtesting well, and more

Welcome to your weekly dose of board game design! Almost a third of the way through the year! How are you coming with your designs? Something I learned about game design this week So I’m working on a game with some worker placement, and some of the places to go...