While far from a complete list of books about game design, these are all books I have read and appreciated. Let’s call this a curated collection of books about game design. Playtesting Best Practices: Real World and Online – Chris Backe Hey, wait a...
Let’s face it — you can’t play everything. As I was learning about game design, I watched everything I could find on Youtube. Edo Baraf’s reviews. Tom Vasel, Sam Healey, and everyone else on the Dice Tower. Wil Wheaton on Tabletop To be...
Yep, that’s right. PowerPoint. Here’s how I use it to make cards quickly. It does a lot more than slides and boring presentations, that much is sure — and since there’s a good chance you have it on your computer, there’s nothing new to...
Another busy month behind the scenes! Like plenty of other game developers, so much of what happens takes place… well not ‘behind closed doors’, but just ‘not in public’. I speak for a lot of designers / developers when I say we only want...
For some designers, ideas are everywhere and all around them. For others, ideas are things to carefully nurture and shape. However you perceive ideas, they are the basis for so many games and creative endeavors that it’s worth exploring how to create them. This...