The Absolute Beginner’s Guide to Making a Physical Prototype

The Absolute Beginner’s Guide to Making a Physical Prototype

Now that you’ve assembled a toolbox and know what you want to make, it’s time to turn what’s in your head into a real-world prototype. We’ll save the conceptual stuff for another post, but let’s assume you have the idea firmly pictured in...
What’s the best way to teach a game? Presenting MAINS

What’s the best way to teach a game? Presenting MAINS

If you’ve spent any time around entrepreneurs, you’ve probably heard the acronym MVP (Minimum Viable Product). This is a stage of development at which early adopters see the product or service, then offer their feedback for the final version of the product...
A fresh start to the blog, and the June 2018 update

A fresh start to the blog, and the June 2018 update

My, it’s been awhile, hasn’t it? Yes, there’s been lots going on behind the scenes, but few things that felt like a blog post was worthy of writing. I’ve also been battling some burnout from blogging (something I’ve done for over 10 years...
An incredible four days at Essen 2017

An incredible four days at Essen 2017

Wow. Just wow. It’s taken me a couple of days to fully come down from the experience that is Essen. From meeting publishers to the smorgasbord of hundreds (thousands?) of games, Essen Spiel is a four-day story of awesome. The story starts at the Essen...