So you’ve just finished a game… or you’ve shelved it. Either way, it’s time to start work on a new idea. It’s an exciting – and sometimes overwhelming – challenge to decide what project to tackle next. If you’re anything...
I love all my babies, naturally, but there’s something that genuinely excites me about playing Around the World in 10-15 Minutes. It’s our third game from No Box Games, meaning it’s a print and play with no assembly required. It’s also the...
Co-designing a board game is a wonderful opportunity to bounce ideas around, work with another designer, and of course make something you can be proud of. I’ve worked on almost a dozen games with co-designers as of this post, and I’ve been privileged to...
Rules can feel hard to write. They have to make a game feel understandable to the reader, clarify your intentions, and make sure players feel like they know what they’re doing. It’s a weird blend of technical writing that shouldn’t sound like...
Whether the last few playtests have been discouraging or it just feels like the game’s not working the way you want it to, you’re probably wondering if it’s time to shelve a game. Take heart – almost anyone that’s been designing games for...
I learn new board game terms all the time, usually from other game designers. Here are some of the terms I’ve heard recently. Looking for the biggest glossary of board game terms around? Asynchronous maintenance or asynchronous refresh According to Mark...