Whether it’s phrased: What if someone steals my idea? What if someone steals your idea? I don’t want to talk about my idea, someone might steal it… The fear is the same. The reality is that an idea by itself is worthless — it’s the execution of...
Design is one of those things that can get overlooked when playing games in ideal circumstances. Nice bright lights, nice big table, everyone can see and understand everything perfectly… Except you know that’s not reality. About 1 in 12 men and 1 in 200...
Wherever you are in your game designing journey, Facebook groups are a wonderful place to meet other designers, talk shop, ask questions, and be part of a community. There are quite a few out there, so there’s no need to join them all. The rules in most groups...
Spoiler alert: game design uses math, whether you’re good at it or not. Call it ‘math’ or ‘maths’ if you like – whatever you call it, I’ve never been a fan of it. I think it was around the time when letters started replacing...
For some designers, ideas are everywhere and all around them. For others, ideas are things to carefully nurture and shape. However you perceive ideas, they are the basis for so many games and creative endeavors that it’s worth exploring how to create them. This...
Now that you’ve assembled a toolbox and know what you want to make, it’s time to turn what’s in your head into a real-world prototype. We’ll save the conceptual stuff for another post, but let’s assume you have the idea firmly pictured in...