8 Things Designers Should Be Doing – But Probably Aren’t

8 Things Designers Should Be Doing – But Probably Aren’t

Let’s just jump right in, shall we? Observe how a publisher sells themselves to the public. As just one example, Thinkfun (a puzzle brand of Ravensburger) has recently launched meshhelps.org. MESH stands for Mental, Emotional, and Social Health – three...
When Should You Shelve a game? 8 Questions To Ask Yourself

When Should You Shelve a game? 8 Questions To Ask Yourself

Whether the last few playtests have been discouraging or it just feels like the game’s not working the way you want it to, you’re probably wondering if it’s time to shelve a game. Take heart – almost anyone that’s been designing games for...
New Board Game Terms To Add To Your Vocabulary

New Board Game Terms To Add To Your Vocabulary

I learn new board game terms all the time, usually from other game designers. Here are some of the terms I’ve heard recently. Looking for the biggest glossary of board game terms around? Asynchronous maintenance or asynchronous refresh According to Mark...
Help, My Design is Too Complicated!

Help, My Design is Too Complicated!

So you’ve been working on a game for awhile. It’s changed themes, mechanics, and rules more times than you can count… OR… You’re working on a game, and it’s a ‘kitchen sink’ sort of game. You’ve thrown everything...