So you’ve just finished a game… or you’ve shelved it. Either way, it’s time to start work on a new idea. It’s an exciting – and sometimes overwhelming – challenge to decide what project to tackle next. If you’re anything...
I love all my babies, naturally, but there’s something that genuinely excites me about playing Around the World in 10-15 Minutes. It’s our third game from No Box Games, meaning it’s a print and play with no assembly required. It’s also the...
Co-designing a board game is a wonderful opportunity to bounce ideas around, work with another designer, and of course make something you can be proud of. I’ve worked on almost a dozen games with co-designers as of this post, and I’ve been privileged to...
Occasionally Asked Questions: valid questions I’ve heard from game designers more than once that I haven’t yet answered with a blog post. Hereinafter, OAQ’s. I’ll be answering from my own experiences from within the world of board games,...
Now that your game is in Tabletop Simulator and you have some experience in the program, let’s optimize the player experience. You’re probably aware that playing in Tabletop Simulator is very different from playing in the real world. Our goal here in TTS...
Rules can feel hard to write. They have to make a game feel understandable to the reader, clarify your intentions, and make sure players feel like they know what they’re doing. It’s a weird blend of technical writing that shouldn’t sound like...