After months of playtesting and lots of iterations, you’ve built a game that’s fun, stable, and at least a little different from what’s already out there (Well done by the way!). You’ve decided to pitch your game to a publisher (as opposed to...
Whether you’re pitching at Essen or another convention, there’s definitely a process. I hesitate to call myself an expert on this one, but my meeting schedule for this Essen is officially full. Actually, a little too full. That said, I’ve made more...