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Easy to learn. Easy to play. Lots of deep strategy.

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Hey, I’m Chris Backe (rhymes with hockey). I make tabletop games and help others make games.

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No Black Friday Deals in this post

Welcome to your monthly occasional dose of insights! It’s been a minute… Where the heck you been, Chris?! I’ve been busy! Keeping up an email newsletter (even a monthly one) turned out to be one thing too many. I’m going to try and make more time for it (and writing...

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How To Get Organized For A Convention (with free template!)

How To Get Organized For A Convention (with free template!)

So I've already talked a lot about researching for a con and how to pitch at a con... but I don't think I've shared how I get organized for a con. Keep reading for what to do and a free template! First, let's start with some goals. What is your goal at a convention?...

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What I Look For When Playtesting Other People’s Games

What I Look For When Playtesting Other People’s Games

Playtesting your game often means playtesting other people's games. It's the law of reciprocity, after all. When it's time for someone else's game to get to the table, I'll typically use a form I've made to help me remember what things are worth mentioning. Let me see...

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Destination: Fastaval 2024, the best reason to go to Denmark

Destination: Fastaval 2024, the best reason to go to Denmark

For those unfamiliar with Fastaval, consider this post required reading. Written after returning from Fastaval in 2022, it was extensively edited and corrected after the fact thanks to a number of folks I met there to help me ensure the facts correct. (There, as here,...

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The Ultimate Guide to Co-Designing a Board Game

The Ultimate Guide to Co-Designing a Board Game

Co-designing a board game is a wonderful opportunity to bounce ideas around, work with another designer, and of course make something you can be proud of. I've worked on almost a dozen games with co-designers as of this post, and I've been privileged to tap their...

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Tabletop Simulator 106: optimizing for playing / playtesting

Tabletop Simulator 106: optimizing for playing / playtesting

Now that your game is in Tabletop Simulator and you have some experience in the program, let's optimize the player experience. You're probably aware that playing in Tabletop Simulator is very different from playing in the real world. Our goal here in TTS is not to...

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How to Write a Rulebook for Your Board Game

How to Write a Rulebook for Your Board Game

Rules can feel hard to write. They have to make a game feel understandable to the reader, clarify your intentions, and make sure players feel like they know what they're doing. It's a weird blend of technical writing that shouldn't sound like technical writing. In...

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